Is
Instructional Design Dead?
I've
just bought a house with a "cottage style" kitchen
(i.e. there's nothing in it but bare bricks and a
couple of shelves). So the last couple of weekends
I've been assembling IKEA flatpacks using what they
call "instruction leaflets".
This
has set me thinking about whether there's any similarity
between my job, as an Instructional Designer, and
those of the people who write these leaflets. And
of course, there isn't.
But
looking at a lot of e-learning that's out there right
now, you might have thought that many of our current
crop of instructional designers worked for IKEA in
their spare time: "read this information and answer
these questions, and you'll be able to manage conflict
situations more effectively".
I don't think so. It's also ironic that just as the
inventors of the "science" of instructional design
- the Americans - are questioning many of its tenets,
the British are, at the very least, starting to use
the label more, as if it gives our fledgling industry
more scientific credibility.
Over
the last year I've seen an increasing number of Instructional
Design jobs advertised, and I've employed freelancers
who I used to know as "training writers" who've upped
their daily rate and re-labelled themselves "Instructional
Design Consultants".
Instructional
Systems Design (ISD) for a long time provided an excuse
for the unimaginative to produce turgid learning experiences
that kept technology-based training in the dark ages.
Even in the hands of the talented, ISD-type methodologies
took too damn long.
But in an era when the learning industry is trying
to reposition itself as genuinely supportive of rapid
business change, it's no longer true to say "you can't
train yourself out of a problem". You can, but not
with ISD.
So
now most of the large US e-learning companies are
radically re-working their Instructional Design methodologies
- and removing much traditional ISD terminology -
in order to cut development schedules, encourage multi-disciplinary
collaboration and produce compelling learning solutions
that are responsive to changing business need.
To
be successful, the designers of these more compelling
learning solutions are going to have to develop some
diverse new skills: the dramatic abilities of a TV
script writer, the ingenuity of a games designer and
the zeitgeist-sensitivity of an advertising creative.
E-learning
has abandoned the training room and is headed for
the mass-market. And the mass-market expects certain
standards to be maintained.
We
in the learning business have a wonderful opportunity
to make our lives and those we help learn, ever more
interesting and fruitful. Unless of course we sit
down, cut up the whole opportunity into little pieces
and start writing out performance objectives.
by
Patrick Dunn
Patrick
is was formerly a Senior Associate with PricewaterhouseCoopers
global e-learning team and is now Senior Learning
Strategist with
DigitalThink UK.
 
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